This change allows you to use generic-typed components without
explicitly specify type arguments.
**Before:**
```
<Grid Items="@MyItems" TItem="Person">
...
</Grid>
```
**After:**
```
<Grid Items="@MyItems">
...
</Grid>
```
Where possible, the type of the component will be inferred based on the
values passed to component parameters. This won't work like magic, you
have to specify parameters that provide type arguments for all of the
component's type parameters.
This is a best effort system, and it's largely based on the limitations
and behaviours of generic type inference in C#. We think it will work
well with most Blazor features and for most reasonable components. You
should not forget it's easy to specify type arguments, because you may
still have to in some cases.
In particular you may notice issues if you are trying to use a generic
typed component where all of the parameters are delegates or templates.
Type inference for delegates/lambdas in C# is based on the context. Any
time you combine generics and delegates it's easy to get into a scenario
where the compiler won't infer the correct type, or will give up.
----
The type inference feature works by generating a 'thunk' method in
*caller* that can act as a site for type inference (C# does not support
inference on constructors).
For our grid example above, the non-inferenced code will look something
like:
```
builder.OpenComponent<Grid<Person>>(0);
builder.AddAttribute(1, "Items", MyItems);
builder.CloseComponent();
```
Note that we can only write the type `Grid<Person>` because you wrote
`Person` in your code. What you type in the `TItem` attribute value gets
inserted into the generated code such that it fills in the generic type
parameter.
On the other hand, if you want is to infer the type, we have to do some
compiler magic. That looks like:
```
__Blazor.(long generated name).TypeInference.CreateGrid_0();
...
// elsewhere in the file
internal static class TypeInference
{
public static void CreateGrid_0<TItem>(RenderTreeBuilder builder,
int seq, int __seq0, global::System.Collections.Generic.List<TItem>
__arg0)
{
builder.OpenComponent<Grid<TItem>>(seq);
builder.AddAttribute(__seq0, "Items", __arg0);
builder.CloseComponent();
}
}
```
This allows us to rely on the C#
compiler for itype inference.
* Add the ability to discover generic types/properties
* Add @typeparam directive
Adds the ability to declare a generic-typed component using Razor.
* Add a 'type parameter' property to generic components
* Adds the ability to consume generic-typed components
* Test namespace cleanup
* Add recognication for RenderFragment in tag helpers
* Remove dead code from node writers
* refactor type check
* Continue to treat child content as a delegate in codegen
* Add extension to enumerate child content
* Reorganize code generation tests
These were growing a bit disorganized, and weren't really result in good
code reuse.
* fix test base class
* Add some child-content tests
* Add an explicit node for ChildContent
Adds a strongly typed node to represent a 'ChildContent' and what it
contains. This allows us to simplify the code generation path,
detect/processes more issues in IR passes, and will be essential for
supporting multiple child content.
* Ignore ChildContent in components when it's just whitespace
* Add diagnostic for duplicate child content
* Add support for explicit child content elements
Precursor to support for multiple child content items
* Add support for multiple child-content elements
* Change delegate signature for RenderFragment<T>
* Clean up Tag Helper constants
* Allow RenderFragment<T> as a child content
* Allow renaming the template parameter
* Improve error message for invalid child content
* Add diagnostic for repeated child content parameter names
Adds support for Razor templates and RenderFragment<T>.
Razor templates are a little-known Razor feature that looks like:
```
@<tag>....<tag>
```
It's so little known that it's not even covered in our docs, but it's
been around for many many years. This features hasn't been implemented
until now for Blazor, and this feature brings it back as a build
building block for templated components (more to come).
In Blazor land a template like:
```
@{ RenderFragment<Person> template = @<div>@item.Name</div>; }
```
complies to code like:
```
RenderFragment<Person> template = (__builder, item) =>
{
__builder.OpenElement(...);
...
__builder.CloseElement(...);
}
```
Since the declaration always has a generic type parameter inside, it
needs to be in a context where the type is known.. ie: not with `var`.
See tests for ways to consume templates.
NOTE: There are the following caveats for templates
- Templates require a single root element.
- Templates don't work in the `@functions { }` block
These limitations are baked into the core of Razor and will take a while
for us to address (v3.0).