- If we're done before the client sends a FIN, force a FIN into the raw
SocketInput so the task in FileteredStreamAdapter finishes gracefully
and we dispose everything in proper order.
- If there's an error while writing to a stream (like ObjectDisposedException),
log it once and prevent further write attempts. This means the client closed
the connection while we were still writing output.
- This also fixes a bug related to the point above, where memory blocks were
being leaked instead of returned to the pool (because we weren't catching
the exception from Write()).
- This means connections become untracked sooner than before and not all blocks will
necessarily be returned.
- The assertion in the MemoryPoolBlock2 finalizer was weakened because FilteredStreamAdapter
will continue to use blocks after libuv stops tracking the associated connection.
- Make 100% sure we don't accept new connections after we dispose the listen socket by using a flag.
- Add a (currently unused) AllowStop method to KestrelThread. This is meant to be called from
listeners when we stop accepting new connections, but needs investigation to prevent flakiness.
- Make the time given for requests to complete gracefully configurable.
- Complete all async reads so calling code can re-check whether to stop
request processing and exit if in between requests.
- Don't wait for a FIN from the client since some browsers (e.g. IE & Chrome)
will take a long time to send one.
- Ensure all ConnectionFilters complete before the memory pool is disposed.
- Ensure blocks get returned even when a ConnectionFilter produces a failed read