This commit is contained in:
parent
d99644ef9c
commit
f05827484e
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using Microsoft.AspNetCore.Components.RenderTree;
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namespace Microsoft.AspNetCore.Components.Rendering
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@ -707,41 +706,40 @@ namespace Microsoft.AspNetCore.Components.Rendering
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}
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// Now that we've found the last attribute, we can iterate backwards and process duplicates.
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var seenAttributeNames = (_seenAttributeNames ??= new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase));
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var seenAttributeNames = (_seenAttributeNames ??= new Dictionary<string, int>(SimplifiedStringHashComparer.Instance));
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for (var i = last; i >= first; i--)
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{
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ref var frame = ref buffer[i];
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Debug.Assert(frame.FrameTypeField == RenderTreeFrameType.Attribute, $"Frame type is {frame.FrameTypeField} at {i}");
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if (!seenAttributeNames.TryGetValue(frame.AttributeNameField, out var index))
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if (!seenAttributeNames.TryAdd(frame.AttributeNameField, i))
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{
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// This is the first time seeing this attribute name. Add to the dictionary and move on.
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seenAttributeNames.Add(frame.AttributeNameField, i);
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}
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else if (index < i)
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{
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// This attribute is overriding a "silent frame" where we didn't create a frame for an AddAttribute call.
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// This is the case for a null event handler, or bool false value.
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//
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// We need to update our tracking, in case the attribute appeared 3 or more times.
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seenAttributeNames[frame.AttributeNameField] = i;
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}
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else if (index > i)
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{
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// This attribute has been overridden. For now, blank out its name to *mark* it. We'll do a pass
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// later to wipe it out.
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frame = default;
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}
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else
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{
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// OK so index == i. How is that possible? Well it's possible for a "silent frame" immediately
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// followed by setting the same attribute. Think of it this way, when we create a "silent frame"
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// we have to track that attribute name with *some* index.
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//
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// The only index value we can safely use is _entries.Count (next available). This is fine because
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// we never use these indexes to look stuff up, only for comparison.
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//
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// That gets you here, and there's no action to take.
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var index = seenAttributeNames[frame.AttributeNameField];
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if (index < i)
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{
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// This attribute is overriding a "silent frame" where we didn't create a frame for an AddAttribute call.
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// This is the case for a null event handler, or bool false value.
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//
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// We need to update our tracking, in case the attribute appeared 3 or more times.
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seenAttributeNames[frame.AttributeNameField] = i;
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}
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else if (index > i)
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{
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// This attribute has been overridden. For now, blank out its name to *mark* it. We'll do a pass
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// later to wipe it out.
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frame = default;
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}
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else
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{
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// OK so index == i. How is that possible? Well it's possible for a "silent frame" immediately
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// followed by setting the same attribute. Think of it this way, when we create a "silent frame"
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// we have to track that attribute name with *some* index.
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//
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// The only index value we can safely use is _entries.Count (next available). This is fine because
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// we never use these indexes to look stuff up, only for comparison.
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//
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// That gets you here, and there's no action to take.
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}
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}
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}
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@ -780,7 +778,7 @@ namespace Microsoft.AspNetCore.Components.Rendering
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return;
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}
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var seenAttributeNames = (_seenAttributeNames ??= new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase));
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var seenAttributeNames = (_seenAttributeNames ??= new Dictionary<string, int>(SimplifiedStringHashComparer.Instance));
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seenAttributeNames[name] = _entries.Count; // See comment in ProcessAttributes for why this is OK.
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}
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@ -0,0 +1,47 @@
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using System;
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using System.Collections.Generic;
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namespace Microsoft.AspNetCore.Components.Rendering
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{
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/// <summary>
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/// This comparer is optimized for use with dictionaries where the great majority of insertions/lookups
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/// don't match existing entries. For example, when building a dictionary of almost entirely unique keys.
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/// It's faster than the normal string comparer in this case because it doesn't use string.GetHashCode,
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/// and hence doesn't have to consider every character in the string.
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///
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/// This primary scenario is <see cref="RenderTreeBuilder.ProcessDuplicateAttributes(int)"/>, which needs
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/// to detect when one attribute is overriding another, but in the vast majority of cases attributes don't
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/// actually override each other.
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/// </summary>
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internal class SimplifiedStringHashComparer : IEqualityComparer<string>
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{
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public readonly static SimplifiedStringHashComparer Instance = new SimplifiedStringHashComparer();
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public bool Equals(string? x, string? y)
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{
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return string.Equals(x, y, StringComparison.OrdinalIgnoreCase);
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}
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public int GetHashCode(string key)
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{
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var keyLength = key.Length;
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if (keyLength > 0)
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{
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// Consider just the length and middle and last characters.
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// This will produce a distinct result for a sufficiently large
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// proportion of attribute names.
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return unchecked(
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char.ToLowerInvariant(key[keyLength - 1])
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+ 31 * char.ToLowerInvariant(key[keyLength / 2])
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+ 961 * keyLength);
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}
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else
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{
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return default;
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}
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}
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}
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}
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@ -0,0 +1,24 @@
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using Xunit;
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namespace Microsoft.AspNetCore.Components.Rendering
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{
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public class SimplifiedStringHashComparerTest
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{
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[Fact]
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public void EqualityIsCaseInsensitive()
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{
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Assert.True(SimplifiedStringHashComparer.Instance.Equals("abc", "ABC"));
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}
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[Fact]
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public void HashCodesAreCaseInsensitive()
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{
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var hash1 = SimplifiedStringHashComparer.Instance.GetHashCode("abc");
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var hash2 = SimplifiedStringHashComparer.Instance.GetHashCode("ABC");
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Assert.Equal(hash1, hash2);
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}
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}
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}
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