parent
1406ec94c3
commit
de6c32dc4b
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@ -53,11 +53,9 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
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SocketOutput _self;
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ArraySegment<byte> _buffer;
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Action<Exception> _drained;
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UvStreamHandle _socket;
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Action<Exception, object> _callback;
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object _state;
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GCHandle _pin;
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internal void Contextualize(
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SocketOutput socketOutput,
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@ -87,8 +85,14 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
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{
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KestrelTrace.Log.ConnectionWriteCallback(0, status);
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//NOTE: pool this?
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var callback = _callback;
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_callback = null;
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var state = _state;
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_state = null;
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Dispose();
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_callback(error, _state);
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callback(error, state);
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}
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}
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@ -37,10 +37,27 @@ namespace Microsoft.AspNet.Server.Kestrel.Networking
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public void Listen(int backlog, Action<UvStreamHandle, int, Exception, object> callback, object state)
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{
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_listenCallback = callback;
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_listenState = state;
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_listenVitality = GCHandle.Alloc(this, GCHandleType.Normal);
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_uv.listen(this, 10, _uv_connection_cb);
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if (_listenVitality.IsAllocated)
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{
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throw new InvalidOperationException("TODO: Listen may not be called more than once");
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}
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try
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{
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_listenCallback = callback;
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_listenState = state;
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_listenVitality = GCHandle.Alloc(this, GCHandleType.Normal);
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_uv.listen(this, 10, _uv_connection_cb);
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}
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catch
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{
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_listenCallback = null;
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_listenState = null;
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if (_listenVitality.IsAllocated)
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{
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_listenVitality.Free();
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}
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throw;
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}
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}
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public void Accept(UvStreamHandle handle)
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@ -53,15 +70,37 @@ namespace Microsoft.AspNet.Server.Kestrel.Networking
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Action<UvStreamHandle, int, Exception, object> readCallback,
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object state)
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{
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_allocCallback = allocCallback;
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_readCallback = readCallback;
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_readState = state;
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_readVitality = GCHandle.Alloc(this, GCHandleType.Normal);
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_uv.read_start(this, _uv_alloc_cb, _uv_read_cb);
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if (_readVitality.IsAllocated)
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{
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throw new InvalidOperationException("TODO: ReadStop must be called before ReadStart may be called again");
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}
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try
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{
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_allocCallback = allocCallback;
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_readCallback = readCallback;
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_readState = state;
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_readVitality = GCHandle.Alloc(this, GCHandleType.Normal);
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_uv.read_start(this, _uv_alloc_cb, _uv_read_cb);
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}
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catch
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{
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_allocCallback = null;
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_readCallback = null;
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_readState = null;
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if (_readVitality.IsAllocated)
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{
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_readVitality.Free();
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}
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throw;
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}
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}
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public void ReadStop()
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{
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if (!_readVitality.IsAllocated)
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{
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throw new InvalidOperationException("TODO: ReadStart must be called before ReadStop may be called");
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}
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_allocCallback = null;
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_readCallback = null;
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_readState = null;
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@ -40,45 +40,60 @@ namespace Microsoft.AspNet.Server.Kestrel.Networking
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Action<UvWriteReq, int, Exception, object> callback,
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object state)
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{
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// add GCHandle to keeps this SafeHandle alive while request processing
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_pins.Add(GCHandle.Alloc(this, GCHandleType.Normal));
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var pBuffers = (Libuv.uv_buf_t*)_bufs;
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var nBuffers = bufs.Count;
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if (nBuffers > BUFFER_COUNT)
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try
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{
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// create and pin buffer array when it's larger than the pre-allocated one
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var bufArray = new Libuv.uv_buf_t[nBuffers];
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var gcHandle = GCHandle.Alloc(bufArray, GCHandleType.Pinned);
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_pins.Add(gcHandle);
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pBuffers = (Libuv.uv_buf_t*)gcHandle.AddrOfPinnedObject();
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}
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// add GCHandle to keeps this SafeHandle alive while request processing
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_pins.Add(GCHandle.Alloc(this, GCHandleType.Normal));
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for (var index = 0; index != nBuffers; ++index)
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var pBuffers = (Libuv.uv_buf_t*)_bufs;
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var nBuffers = bufs.Count;
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if (nBuffers > BUFFER_COUNT)
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{
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// create and pin buffer array when it's larger than the pre-allocated one
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var bufArray = new Libuv.uv_buf_t[nBuffers];
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var gcHandle = GCHandle.Alloc(bufArray, GCHandleType.Pinned);
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_pins.Add(gcHandle);
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pBuffers = (Libuv.uv_buf_t*)gcHandle.AddrOfPinnedObject();
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}
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for (var index = 0; index != nBuffers; ++index)
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{
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// create and pin each segment being written
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var buf = bufs.Array[bufs.Offset + index];
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var gcHandle = GCHandle.Alloc(buf.Array, GCHandleType.Pinned);
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_pins.Add(gcHandle);
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pBuffers[index] = Libuv.buf_init(
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gcHandle.AddrOfPinnedObject() + buf.Offset,
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buf.Count);
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}
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_callback = callback;
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_state = state;
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_uv.write(this, handle, pBuffers, nBuffers, _uv_write_cb);
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}
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catch
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{
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// create and pin each segment being written
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var buf = bufs.Array[bufs.Offset + index];
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var gcHandle = GCHandle.Alloc(buf.Array, GCHandleType.Pinned);
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_pins.Add(gcHandle);
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pBuffers[index] = Libuv.buf_init(
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gcHandle.AddrOfPinnedObject() + buf.Offset,
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buf.Count);
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_callback = null;
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_state = null;
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Unpin(this);
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throw;
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}
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_callback = callback;
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_state = state;
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_uv.write(this, handle, pBuffers, nBuffers, _uv_write_cb);
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}
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private static void UvWriteCb(IntPtr ptr, int status)
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private static void Unpin(UvWriteReq req)
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{
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var req = FromIntPtr<UvWriteReq>(ptr);
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foreach (var pin in req._pins)
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{
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pin.Free();
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}
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req._pins.Clear();
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}
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private static void UvWriteCb(IntPtr ptr, int status)
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{
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var req = FromIntPtr<UvWriteReq>(ptr);
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Unpin(req);
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var callback = req._callback;
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req._callback = null;
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