Various renames of diff-related types, plus XML docs for newly-public types.

This commit is contained in:
Steve Sanderson 2018-01-22 08:31:07 -08:00
parent 7c30d51be9
commit bea15241f2
7 changed files with 542 additions and 461 deletions

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@ -5,321 +5,20 @@ using System;
namespace Microsoft.Blazor.RenderTree
{
internal class RenderTreeDiff
/// <summary>
/// Describes changes to a component's render tree between successive renders.
/// </summary>
public struct RenderTreeDiff
{
private const int MinBufferLength = 10;
private RenderTreeDiffEntry[] _entries = new RenderTreeDiffEntry[10];
private int _entriesInUse;
/// <summary>
/// Describes the render tree changes as a sequence of edit operations.
/// </summary>
public RenderTreeEdit[] Entries { get; private set; }
public ArraySegment<RenderTreeDiffEntry> ComputeDifference(
ArraySegment<RenderTreeNode> oldTree,
ArraySegment<RenderTreeNode> newTree)
{
_entriesInUse = 0;
AppendDiffEntriesForRange(oldTree.Array, 0, oldTree.Count, newTree.Array, 0, newTree.Count);
TrimTrailingContinueNodes();
// If the previous usage of the buffer showed that we have allocated
// much more space than needed, free up the excess memory
var shrinkToLength = Math.Max(MinBufferLength, _entries.Length / 2);
if (_entriesInUse < shrinkToLength)
{
Array.Resize(ref _entries, shrinkToLength);
}
return new ArraySegment<RenderTreeDiffEntry>(_entries, 0, _entriesInUse);
}
private void AppendDiffEntriesForRange(
RenderTreeNode[] oldTree, int oldStartIndex, int oldEndIndexExcl,
RenderTreeNode[] newTree, int newStartIndex, int newEndIndexExcl)
{
var hasMoreOld = oldEndIndexExcl > oldStartIndex;
var hasMoreNew = newEndIndexExcl > newStartIndex;
var prevOldSeq = -1;
var prevNewSeq = -1;
while (hasMoreOld || hasMoreNew)
{
var oldSeq = hasMoreOld ? oldTree[oldStartIndex].Sequence : int.MaxValue;
var newSeq = hasMoreNew ? newTree[newStartIndex].Sequence : int.MaxValue;
if (oldSeq == newSeq)
{
AppendDiffEntriesForNodesWithSameSequence(oldTree, oldStartIndex, newTree, newStartIndex);
oldStartIndex = NextSiblingIndex(oldTree, oldStartIndex);
newStartIndex = NextSiblingIndex(newTree, newStartIndex);
hasMoreOld = oldEndIndexExcl > oldStartIndex;
hasMoreNew = newEndIndexExcl > newStartIndex;
prevOldSeq = oldSeq;
prevNewSeq = newSeq;
}
else
{
bool treatAsInsert;
var oldLoopedBack = oldSeq <= prevOldSeq;
var newLoopedBack = newSeq <= prevNewSeq;
if (oldLoopedBack == newLoopedBack)
{
// Both sequences are proceeding through the same loop block, so do a simple
// preordered merge join (picking from whichever side brings us closer to being
// back in sync)
treatAsInsert = newSeq < oldSeq;
if (oldLoopedBack)
{
// If both old and new have now looped back, we must reset their 'looped back'
// tracker so we can treat them as proceeding through the same loop block
prevOldSeq = prevNewSeq = -1;
}
}
else if (oldLoopedBack)
{
// Old sequence looped back but new one didn't
// The new sequence either has some extra trailing elements in the current loop block
// which we should insert, or omits some old trailing loop blocks which we should delete
// TODO: Find a way of not recomputing this next flag on every iteration
var newLoopsBackLater = false;
for (var testIndex = newStartIndex + 1; testIndex < newEndIndexExcl; testIndex++)
{
if (newTree[testIndex].Sequence < newSeq)
{
newLoopsBackLater = true;
break;
}
}
// If the new sequence loops back later to an earlier point than this,
// then we know it's part of the existing loop block (so should be inserted).
// If not, then it's unrelated to the previous loop block (so we should treat
// the old items as trailing loop blocks to be removed).
treatAsInsert = newLoopsBackLater;
}
else
{
// New sequence looped back but old one didn't
// The old sequence either has some extra trailing elements in the current loop block
// which we should delete, or the new sequence has extra trailing loop blocks which we
// should insert
// TODO: Find a way of not recomputing this next flag on every iteration
var oldLoopsBackLater = false;
for (var testIndex = oldStartIndex + 1; testIndex < oldEndIndexExcl; testIndex++)
{
if (oldTree[testIndex].Sequence < oldSeq)
{
oldLoopsBackLater = true;
break;
}
}
// If the old sequence loops back later to an earlier point than this,
// then we know it's part of the existing loop block (so should be removed).
// If not, then it's unrelated to the previous loop block (so we should treat
// the new items as trailing loop blocks to be inserted).
treatAsInsert = !oldLoopsBackLater;
}
if (treatAsInsert)
{
if (newTree[newStartIndex].NodeType == RenderTreeNodeType.Attribute)
{
Append(RenderTreeDiffEntry.SetAttribute(newStartIndex));
newStartIndex++;
}
else
{
Append(RenderTreeDiffEntry.PrependNode(newStartIndex));
newStartIndex = NextSiblingIndex(newTree, newStartIndex);
}
hasMoreNew = newEndIndexExcl > newStartIndex;
prevNewSeq = newSeq;
}
else
{
if (oldTree[oldStartIndex].NodeType == RenderTreeNodeType.Attribute)
{
Append(RenderTreeDiffEntry.RemoveAttribute(oldTree[oldStartIndex].AttributeName));
oldStartIndex++;
}
else
{
Append(RenderTreeDiffEntry.RemoveNode());
oldStartIndex = NextSiblingIndex(oldTree, oldStartIndex);
}
hasMoreOld = oldEndIndexExcl > oldStartIndex;
prevOldSeq = oldSeq;
}
}
}
}
private static int NextSiblingIndex(RenderTreeNode[] tree, int nodeIndex)
{
var descendantsEndIndex = tree[nodeIndex].ElementDescendantsEndIndex;
return (descendantsEndIndex == 0 ? nodeIndex : descendantsEndIndex) + 1;
}
private void AppendDiffEntriesForNodesWithSameSequence(
RenderTreeNode[] oldTree, int oldNodeIndex,
RenderTreeNode[] newTree, int newNodeIndex)
{
// We can assume that the old and new nodes are of the same type, because they correspond
// to the same sequence number (and if not, the behaviour is undefined).
switch (newTree[newNodeIndex].NodeType)
{
case RenderTreeNodeType.Text:
{
var oldText = oldTree[oldNodeIndex].TextContent;
var newText = newTree[newNodeIndex].TextContent;
if (string.Equals(oldText, newText, StringComparison.Ordinal))
{
Append(RenderTreeDiffEntry.Continue());
}
else
{
Append(RenderTreeDiffEntry.UpdateText(newNodeIndex));
}
break;
}
case RenderTreeNodeType.Element:
{
var oldElementName = oldTree[oldNodeIndex].ElementName;
var newElementName = newTree[newNodeIndex].ElementName;
if (string.Equals(oldElementName, newElementName, StringComparison.Ordinal))
{
var oldNodeAttributesEndIndexExcl = GetAttributesEndIndexExclusive(oldTree, oldNodeIndex);
var newNodeAttributesEndIndexExcl = GetAttributesEndIndexExclusive(newTree, newNodeIndex);
// Diff the attributes
AppendDiffEntriesForRange(
oldTree, oldNodeIndex + 1, oldNodeAttributesEndIndexExcl,
newTree, newNodeIndex + 1, newNodeAttributesEndIndexExcl);
// Diff the children
var oldNodeChildrenEndIndexExcl = oldTree[oldNodeIndex].ElementDescendantsEndIndex + 1;
var newNodeChildrenEndIndexExcl = newTree[newNodeIndex].ElementDescendantsEndIndex + 1;
var hasChildrenToProcess =
oldNodeChildrenEndIndexExcl > oldNodeAttributesEndIndexExcl ||
newNodeChildrenEndIndexExcl > newNodeAttributesEndIndexExcl;
if (hasChildrenToProcess)
{
Append(RenderTreeDiffEntry.StepIn());
AppendDiffEntriesForRange(
oldTree, oldNodeAttributesEndIndexExcl, oldNodeChildrenEndIndexExcl,
newTree, newNodeAttributesEndIndexExcl, newNodeChildrenEndIndexExcl);
Append(RenderTreeDiffEntry.StepOut());
}
else
{
Append(RenderTreeDiffEntry.Continue());
}
}
else
{
// Elements with different names are treated as completely unrelated
Append(RenderTreeDiffEntry.PrependNode(newNodeIndex));
Append(RenderTreeDiffEntry.RemoveNode());
}
break;
}
case RenderTreeNodeType.Component:
{
var oldComponentType = oldTree[oldNodeIndex].ComponentType;
var newComponentType = newTree[newNodeIndex].ComponentType;
if (oldComponentType == newComponentType)
{
// TODO: Compare attributes and notify the existing child component
// instance of any changes
// TODO: Also copy the existing child component instance to the new
// tree so we can preserve it across multiple updates
Append(RenderTreeDiffEntry.Continue());
}
else
{
// Child components of different types are treated as completely unrelated
Append(RenderTreeDiffEntry.PrependNode(newNodeIndex));
Append(RenderTreeDiffEntry.RemoveNode());
}
break;
}
case RenderTreeNodeType.Attribute:
{
var oldName = oldTree[oldNodeIndex].AttributeName;
var newName = newTree[newNodeIndex].AttributeName;
if (string.Equals(oldName, newName, StringComparison.Ordinal))
{
var changed =
!string.Equals(oldTree[oldNodeIndex].AttributeValue, newTree[newNodeIndex].AttributeValue, StringComparison.Ordinal)
|| oldTree[oldNodeIndex].AttributeEventHandlerValue != newTree[newNodeIndex].AttributeEventHandlerValue;
if (changed)
{
Append(RenderTreeDiffEntry.SetAttribute(newNodeIndex));
}
}
else
{
// Since this code path is never reachable for Razor components (because you
// can't have two different attribute names from the same source sequence), we
// could consider removing the 'name equality' check entirely for perf
Append(RenderTreeDiffEntry.SetAttribute(newNodeIndex));
Append(RenderTreeDiffEntry.RemoveAttribute(oldName));
}
break;
}
default:
throw new NotImplementedException($"Encountered unsupported node type during diffing: {newTree[newNodeIndex].NodeType}");
}
}
private int GetAttributesEndIndexExclusive(RenderTreeNode[] tree, int rootIndex)
{
var descendantsEndIndex = tree[rootIndex].ElementDescendantsEndIndex;
var index = rootIndex + 1;
for (; index <= descendantsEndIndex; index++)
{
if (tree[index].NodeType != RenderTreeNodeType.Attribute)
{
break;
}
}
return index;
}
private void Append(RenderTreeDiffEntry entry)
{
if (entry.Type == RenderTreeDiffEntryType.StepOut)
{
TrimTrailingContinueNodes();
// If the preceding node is now a StepIn, then we can coalesce the StepIn+StepOut
// down to a single Continue
if (_entriesInUse > 0 && _entries[_entriesInUse - 1].Type == RenderTreeDiffEntryType.StepIn)
{
_entriesInUse--;
entry = RenderTreeDiffEntry.Continue();
}
}
if (_entriesInUse == _entries.Length)
{
Array.Resize(ref _entries, _entries.Length * 2);
}
_entries[_entriesInUse++] = entry;
}
private void TrimTrailingContinueNodes()
{
while (_entriesInUse > 0 && _entries[_entriesInUse - 1].Type == RenderTreeDiffEntryType.Continue)
{
_entriesInUse--;
}
}
/// <summary>
/// An array of <see cref="RenderTreeNode"/> structures that may be referred to
/// by entries in the <see cref="Entries"/> property.
/// </summary>
public ArraySegment<RenderTreeNode> ReferenceTree { get; private set; }
}
}

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@ -0,0 +1,325 @@
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
namespace Microsoft.Blazor.RenderTree
{
internal class RenderTreeDiffComputer
{
private const int MinBufferLength = 10;
private RenderTreeEdit[] _entries = new RenderTreeEdit[10];
private int _entriesInUse;
public ArraySegment<RenderTreeEdit> ComputeDifference(
ArraySegment<RenderTreeNode> oldTree,
ArraySegment<RenderTreeNode> newTree)
{
_entriesInUse = 0;
AppendDiffEntriesForRange(oldTree.Array, 0, oldTree.Count, newTree.Array, 0, newTree.Count);
TrimTrailingContinueNodes();
// If the previous usage of the buffer showed that we have allocated
// much more space than needed, free up the excess memory
var shrinkToLength = Math.Max(MinBufferLength, _entries.Length / 2);
if (_entriesInUse < shrinkToLength)
{
Array.Resize(ref _entries, shrinkToLength);
}
return new ArraySegment<RenderTreeEdit>(_entries, 0, _entriesInUse);
}
private void AppendDiffEntriesForRange(
RenderTreeNode[] oldTree, int oldStartIndex, int oldEndIndexExcl,
RenderTreeNode[] newTree, int newStartIndex, int newEndIndexExcl)
{
var hasMoreOld = oldEndIndexExcl > oldStartIndex;
var hasMoreNew = newEndIndexExcl > newStartIndex;
var prevOldSeq = -1;
var prevNewSeq = -1;
while (hasMoreOld || hasMoreNew)
{
var oldSeq = hasMoreOld ? oldTree[oldStartIndex].Sequence : int.MaxValue;
var newSeq = hasMoreNew ? newTree[newStartIndex].Sequence : int.MaxValue;
if (oldSeq == newSeq)
{
AppendDiffEntriesForNodesWithSameSequence(oldTree, oldStartIndex, newTree, newStartIndex);
oldStartIndex = NextSiblingIndex(oldTree, oldStartIndex);
newStartIndex = NextSiblingIndex(newTree, newStartIndex);
hasMoreOld = oldEndIndexExcl > oldStartIndex;
hasMoreNew = newEndIndexExcl > newStartIndex;
prevOldSeq = oldSeq;
prevNewSeq = newSeq;
}
else
{
bool treatAsInsert;
var oldLoopedBack = oldSeq <= prevOldSeq;
var newLoopedBack = newSeq <= prevNewSeq;
if (oldLoopedBack == newLoopedBack)
{
// Both sequences are proceeding through the same loop block, so do a simple
// preordered merge join (picking from whichever side brings us closer to being
// back in sync)
treatAsInsert = newSeq < oldSeq;
if (oldLoopedBack)
{
// If both old and new have now looped back, we must reset their 'looped back'
// tracker so we can treat them as proceeding through the same loop block
prevOldSeq = prevNewSeq = -1;
}
}
else if (oldLoopedBack)
{
// Old sequence looped back but new one didn't
// The new sequence either has some extra trailing elements in the current loop block
// which we should insert, or omits some old trailing loop blocks which we should delete
// TODO: Find a way of not recomputing this next flag on every iteration
var newLoopsBackLater = false;
for (var testIndex = newStartIndex + 1; testIndex < newEndIndexExcl; testIndex++)
{
if (newTree[testIndex].Sequence < newSeq)
{
newLoopsBackLater = true;
break;
}
}
// If the new sequence loops back later to an earlier point than this,
// then we know it's part of the existing loop block (so should be inserted).
// If not, then it's unrelated to the previous loop block (so we should treat
// the old items as trailing loop blocks to be removed).
treatAsInsert = newLoopsBackLater;
}
else
{
// New sequence looped back but old one didn't
// The old sequence either has some extra trailing elements in the current loop block
// which we should delete, or the new sequence has extra trailing loop blocks which we
// should insert
// TODO: Find a way of not recomputing this next flag on every iteration
var oldLoopsBackLater = false;
for (var testIndex = oldStartIndex + 1; testIndex < oldEndIndexExcl; testIndex++)
{
if (oldTree[testIndex].Sequence < oldSeq)
{
oldLoopsBackLater = true;
break;
}
}
// If the old sequence loops back later to an earlier point than this,
// then we know it's part of the existing loop block (so should be removed).
// If not, then it's unrelated to the previous loop block (so we should treat
// the new items as trailing loop blocks to be inserted).
treatAsInsert = !oldLoopsBackLater;
}
if (treatAsInsert)
{
if (newTree[newStartIndex].NodeType == RenderTreeNodeType.Attribute)
{
Append(RenderTreeEdit.SetAttribute(newStartIndex));
newStartIndex++;
}
else
{
Append(RenderTreeEdit.PrependNode(newStartIndex));
newStartIndex = NextSiblingIndex(newTree, newStartIndex);
}
hasMoreNew = newEndIndexExcl > newStartIndex;
prevNewSeq = newSeq;
}
else
{
if (oldTree[oldStartIndex].NodeType == RenderTreeNodeType.Attribute)
{
Append(RenderTreeEdit.RemoveAttribute(oldTree[oldStartIndex].AttributeName));
oldStartIndex++;
}
else
{
Append(RenderTreeEdit.RemoveNode());
oldStartIndex = NextSiblingIndex(oldTree, oldStartIndex);
}
hasMoreOld = oldEndIndexExcl > oldStartIndex;
prevOldSeq = oldSeq;
}
}
}
}
private static int NextSiblingIndex(RenderTreeNode[] tree, int nodeIndex)
{
var descendantsEndIndex = tree[nodeIndex].ElementDescendantsEndIndex;
return (descendantsEndIndex == 0 ? nodeIndex : descendantsEndIndex) + 1;
}
private void AppendDiffEntriesForNodesWithSameSequence(
RenderTreeNode[] oldTree, int oldNodeIndex,
RenderTreeNode[] newTree, int newNodeIndex)
{
// We can assume that the old and new nodes are of the same type, because they correspond
// to the same sequence number (and if not, the behaviour is undefined).
switch (newTree[newNodeIndex].NodeType)
{
case RenderTreeNodeType.Text:
{
var oldText = oldTree[oldNodeIndex].TextContent;
var newText = newTree[newNodeIndex].TextContent;
if (string.Equals(oldText, newText, StringComparison.Ordinal))
{
Append(RenderTreeEdit.Continue());
}
else
{
Append(RenderTreeEdit.UpdateText(newNodeIndex));
}
break;
}
case RenderTreeNodeType.Element:
{
var oldElementName = oldTree[oldNodeIndex].ElementName;
var newElementName = newTree[newNodeIndex].ElementName;
if (string.Equals(oldElementName, newElementName, StringComparison.Ordinal))
{
var oldNodeAttributesEndIndexExcl = GetAttributesEndIndexExclusive(oldTree, oldNodeIndex);
var newNodeAttributesEndIndexExcl = GetAttributesEndIndexExclusive(newTree, newNodeIndex);
// Diff the attributes
AppendDiffEntriesForRange(
oldTree, oldNodeIndex + 1, oldNodeAttributesEndIndexExcl,
newTree, newNodeIndex + 1, newNodeAttributesEndIndexExcl);
// Diff the children
var oldNodeChildrenEndIndexExcl = oldTree[oldNodeIndex].ElementDescendantsEndIndex + 1;
var newNodeChildrenEndIndexExcl = newTree[newNodeIndex].ElementDescendantsEndIndex + 1;
var hasChildrenToProcess =
oldNodeChildrenEndIndexExcl > oldNodeAttributesEndIndexExcl ||
newNodeChildrenEndIndexExcl > newNodeAttributesEndIndexExcl;
if (hasChildrenToProcess)
{
Append(RenderTreeEdit.StepIn());
AppendDiffEntriesForRange(
oldTree, oldNodeAttributesEndIndexExcl, oldNodeChildrenEndIndexExcl,
newTree, newNodeAttributesEndIndexExcl, newNodeChildrenEndIndexExcl);
Append(RenderTreeEdit.StepOut());
}
else
{
Append(RenderTreeEdit.Continue());
}
}
else
{
// Elements with different names are treated as completely unrelated
Append(RenderTreeEdit.PrependNode(newNodeIndex));
Append(RenderTreeEdit.RemoveNode());
}
break;
}
case RenderTreeNodeType.Component:
{
var oldComponentType = oldTree[oldNodeIndex].ComponentType;
var newComponentType = newTree[newNodeIndex].ComponentType;
if (oldComponentType == newComponentType)
{
// TODO: Compare attributes and notify the existing child component
// instance of any changes
// TODO: Also copy the existing child component instance to the new
// tree so we can preserve it across multiple updates
Append(RenderTreeEdit.Continue());
}
else
{
// Child components of different types are treated as completely unrelated
Append(RenderTreeEdit.PrependNode(newNodeIndex));
Append(RenderTreeEdit.RemoveNode());
}
break;
}
case RenderTreeNodeType.Attribute:
{
var oldName = oldTree[oldNodeIndex].AttributeName;
var newName = newTree[newNodeIndex].AttributeName;
if (string.Equals(oldName, newName, StringComparison.Ordinal))
{
var changed =
!string.Equals(oldTree[oldNodeIndex].AttributeValue, newTree[newNodeIndex].AttributeValue, StringComparison.Ordinal)
|| oldTree[oldNodeIndex].AttributeEventHandlerValue != newTree[newNodeIndex].AttributeEventHandlerValue;
if (changed)
{
Append(RenderTreeEdit.SetAttribute(newNodeIndex));
}
}
else
{
// Since this code path is never reachable for Razor components (because you
// can't have two different attribute names from the same source sequence), we
// could consider removing the 'name equality' check entirely for perf
Append(RenderTreeEdit.SetAttribute(newNodeIndex));
Append(RenderTreeEdit.RemoveAttribute(oldName));
}
break;
}
default:
throw new NotImplementedException($"Encountered unsupported node type during diffing: {newTree[newNodeIndex].NodeType}");
}
}
private int GetAttributesEndIndexExclusive(RenderTreeNode[] tree, int rootIndex)
{
var descendantsEndIndex = tree[rootIndex].ElementDescendantsEndIndex;
var index = rootIndex + 1;
for (; index <= descendantsEndIndex; index++)
{
if (tree[index].NodeType != RenderTreeNodeType.Attribute)
{
break;
}
}
return index;
}
private void Append(RenderTreeEdit entry)
{
if (entry.Type == RenderTreeEditType.StepOut)
{
TrimTrailingContinueNodes();
// If the preceding node is now a StepIn, then we can coalesce the StepIn+StepOut
// down to a single Continue
if (_entriesInUse > 0 && _entries[_entriesInUse - 1].Type == RenderTreeEditType.StepIn)
{
_entriesInUse--;
entry = RenderTreeEdit.Continue();
}
}
if (_entriesInUse == _entries.Length)
{
Array.Resize(ref _entries, _entries.Length * 2);
}
_entries[_entriesInUse++] = entry;
}
private void TrimTrailingContinueNodes()
{
while (_entriesInUse > 0 && _entries[_entriesInUse - 1].Type == RenderTreeEditType.Continue)
{
_entriesInUse--;
}
}
}
}

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@ -1,59 +0,0 @@
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
namespace Microsoft.Blazor.RenderTree
{
internal struct RenderTreeDiffEntry
{
public RenderTreeDiffEntryType Type { get; private set; }
public int NewTreeIndex { get; private set; }
public string RemovedAttributeName { get; private set; }
public static RenderTreeDiffEntry Continue() => new RenderTreeDiffEntry
{
Type = RenderTreeDiffEntryType.Continue
};
internal static RenderTreeDiffEntry RemoveNode() => new RenderTreeDiffEntry
{
Type = RenderTreeDiffEntryType.RemoveNode
};
internal static RenderTreeDiffEntry PrependNode(int newTreeIndex) => new RenderTreeDiffEntry
{
Type = RenderTreeDiffEntryType.PrependNode,
NewTreeIndex = newTreeIndex
};
internal static RenderTreeDiffEntry UpdateText(int newTreeIndex) => new RenderTreeDiffEntry
{
Type = RenderTreeDiffEntryType.UpdateText,
NewTreeIndex = newTreeIndex
};
internal static RenderTreeDiffEntry SetAttribute(int newNodeIndex) => new RenderTreeDiffEntry
{
Type = RenderTreeDiffEntryType.SetAttribute,
NewTreeIndex = newNodeIndex
};
internal static RenderTreeDiffEntry RemoveAttribute(string name) => new RenderTreeDiffEntry
{
Type = RenderTreeDiffEntryType.RemoveAttribute,
RemovedAttributeName = name
};
internal static RenderTreeDiffEntry StepIn() => new RenderTreeDiffEntry
{
Type = RenderTreeDiffEntryType.StepIn
};
internal static RenderTreeDiffEntry StepOut() => new RenderTreeDiffEntry
{
Type = RenderTreeDiffEntryType.StepOut
};
}
}

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@ -1,17 +0,0 @@
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.Blazor.RenderTree
{
internal enum RenderTreeDiffEntryType: int
{
Continue = 1,
PrependNode = 2,
RemoveNode = 3,
SetAttribute = 4,
RemoveAttribute = 5,
UpdateText = 6,
StepIn = 7,
StepOut = 8,
}
}

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@ -0,0 +1,73 @@
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.Blazor.RenderTree
{
/// <summary>
/// Represents a single edit operation on a component's render tree.
/// </summary>
public struct RenderTreeEdit
{
/// <summary>
/// Gets the type of the edit operation.
/// </summary>
public RenderTreeEditType Type { get; private set; }
/// <summary>
/// Gets the index of related data in an associated render tree. For example, if the
/// <see cref="Type"/> value is <see cref="RenderTreeEditType.PrependNode"/>, gets the
/// index of the new node data in an associated render tree.
/// </summary>
public int NewTreeIndex { get; private set; }
/// <summary>
/// If the <see cref="Type"/> value is <see cref="RenderTreeEditType.RemoveAttribute"/>,
/// gets the name of the attribute that is being removed.
/// </summary>
public string RemovedAttributeName { get; private set; }
internal static RenderTreeEdit Continue() => new RenderTreeEdit
{
Type = RenderTreeEditType.Continue
};
internal static RenderTreeEdit RemoveNode() => new RenderTreeEdit
{
Type = RenderTreeEditType.RemoveNode
};
internal static RenderTreeEdit PrependNode(int newTreeIndex) => new RenderTreeEdit
{
Type = RenderTreeEditType.PrependNode,
NewTreeIndex = newTreeIndex
};
internal static RenderTreeEdit UpdateText(int newTreeIndex) => new RenderTreeEdit
{
Type = RenderTreeEditType.UpdateText,
NewTreeIndex = newTreeIndex
};
internal static RenderTreeEdit SetAttribute(int newNodeIndex) => new RenderTreeEdit
{
Type = RenderTreeEditType.SetAttribute,
NewTreeIndex = newNodeIndex
};
internal static RenderTreeEdit RemoveAttribute(string name) => new RenderTreeEdit
{
Type = RenderTreeEditType.RemoveAttribute,
RemovedAttributeName = name
};
internal static RenderTreeEdit StepIn() => new RenderTreeEdit
{
Type = RenderTreeEditType.StepIn
};
internal static RenderTreeEdit StepOut() => new RenderTreeEdit
{
Type = RenderTreeEditType.StepOut
};
}
}

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@ -0,0 +1,60 @@
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.Blazor.RenderTree
{
/// <summary>
/// Describes the type of a render tree edit operation.
/// </summary>
public enum RenderTreeEditType: int
{
/// <summary>
/// Indicates that there are no further operations on the current tree node, and
/// so the edit position should move to the next sibling (or if there is no next
/// sibling, then to the position where one would be).
/// </summary>
Continue = 1,
/// <summary>
/// Indicates that a new node should be inserted before the current tree node.
/// </summary>
PrependNode = 2,
/// <summary>
/// Indicates that the current tree node should be removed, and that the edit position
/// should then move to the next sibling (or if there is no next sibling, then to the
/// position where one would be).
/// </summary>
RemoveNode = 3,
/// <summary>
/// Indicates that an attribute value should be applied to the current node.
/// This may be a change to an existing attribute, or the addition of a new attribute.
/// </summary>
SetAttribute = 4,
/// <summary>
/// Indicates that a named attribute should be removed from the current node.
/// </summary>
RemoveAttribute = 5,
/// <summary>
/// Indicates that the text content of the current node (which must be a text node)
/// should be updated.
/// </summary>
UpdateText = 6,
/// <summary>
/// Indicates that the edit position should move inside the current node to its first
/// child (or, if there are no children, to a point where a first child would be).
/// </summary>
StepIn = 7,
/// <summary>
/// Indicates that there are no further edit operations on the current node, and the
/// edit position should move to the next sibling of the parent node (or if it does not
/// have a next sibling, then to the position where one would be).
/// </summary>
StepOut = 8,
}
}

View File

@ -11,7 +11,7 @@ using Xunit;
namespace Microsoft.Blazor.Test
{
public class RenderTreeDiffTest
public class RenderTreeDiffComputerTest
{
[Theory]
[MemberData(nameof(RecognizesEquivalentNodesAsSameCases))]
@ -20,7 +20,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
appendAction(oldTree);
appendAction(newTree);
@ -51,7 +51,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(0, "text0");
oldTree.AddText(2, "text2");
newTree.AddText(0, "text0");
@ -63,10 +63,10 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.PrependNode, entry.Type);
Assert.Equal(RenderTreeEditType.PrependNode, entry.Type);
Assert.Equal(1, entry.NewTreeIndex);
});
}
@ -77,7 +77,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(0, "text0");
oldTree.AddText(1, "text1");
oldTree.AddText(2, "text2");
@ -89,8 +89,8 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.RemoveNode, entry.Type));
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.RemoveNode, entry.Type));
}
[Fact]
@ -99,7 +99,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(0, "x"); // Loop start
oldTree.AddText(1, "x"); // Will be removed
oldTree.AddText(2, "x"); // Will be removed
@ -112,9 +112,9 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.RemoveNode, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.RemoveNode, entry.Type));
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.RemoveNode, entry.Type),
entry => Assert.Equal(RenderTreeEditType.RemoveNode, entry.Type));
}
[Fact]
@ -123,7 +123,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(0, "x"); // Loop start
oldTree.AddText(0, "x"); // Loop start
newTree.AddText(0, "x"); // Loop start
@ -136,15 +136,15 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.PrependNode, entry.Type);
Assert.Equal(RenderTreeEditType.PrependNode, entry.Type);
Assert.Equal(1, entry.NewTreeIndex);
},
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.PrependNode, entry.Type);
Assert.Equal(RenderTreeEditType.PrependNode, entry.Type);
Assert.Equal(2, entry.NewTreeIndex);
});
}
@ -155,7 +155,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(0, "x");
oldTree.AddText(1, "x");
oldTree.AddText(0, "x"); // Will be removed
@ -168,10 +168,10 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.RemoveNode, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.RemoveNode, entry.Type));
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.RemoveNode, entry.Type),
entry => Assert.Equal(RenderTreeEditType.RemoveNode, entry.Type));
}
[Fact]
@ -180,7 +180,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(0, "x");
oldTree.AddText(1, "x");
newTree.AddText(0, "x");
@ -193,16 +193,16 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.PrependNode, entry.Type);
Assert.Equal(RenderTreeEditType.PrependNode, entry.Type);
Assert.Equal(2, entry.NewTreeIndex);
},
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.PrependNode, entry.Type);
Assert.Equal(RenderTreeEditType.PrependNode, entry.Type);
Assert.Equal(3, entry.NewTreeIndex);
});
}
@ -213,7 +213,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(2, "x");
oldTree.AddText(2, "x"); // Note that the '0' and '1' items are not present on this iteration
newTree.AddText(2, "x");
@ -226,15 +226,15 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.PrependNode, entry.Type);
Assert.Equal(RenderTreeEditType.PrependNode, entry.Type);
Assert.Equal(1, entry.NewTreeIndex);
},
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.PrependNode, entry.Type);
Assert.Equal(RenderTreeEditType.PrependNode, entry.Type);
Assert.Equal(2, entry.NewTreeIndex);
});
}
@ -245,7 +245,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(2, "x");
oldTree.AddText(0, "x");
oldTree.AddText(1, "x");
@ -258,9 +258,9 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.RemoveNode, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.RemoveNode, entry.Type));
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.RemoveNode, entry.Type),
entry => Assert.Equal(RenderTreeEditType.RemoveNode, entry.Type));
}
[Fact]
@ -269,7 +269,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(0, "text");
newTree.AddText(1, "text");
@ -278,8 +278,8 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.RemoveNode, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.PrependNode, entry.Type));
entry => Assert.Equal(RenderTreeEditType.RemoveNode, entry.Type),
entry => Assert.Equal(RenderTreeEditType.PrependNode, entry.Type));
}
[Fact]
@ -288,7 +288,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(123, "old text");
newTree.AddText(123, "new text");
@ -299,7 +299,7 @@ namespace Microsoft.Blazor.Test
Assert.Collection(result,
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.UpdateText, entry.Type);
Assert.Equal(RenderTreeEditType.UpdateText, entry.Type);
Assert.Equal(0, entry.NewTreeIndex);
});
}
@ -314,7 +314,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.OpenElement(123, "old element");
oldTree.CloseElement();
newTree.OpenElement(123, "new element");
@ -327,10 +327,10 @@ namespace Microsoft.Blazor.Test
Assert.Collection(result,
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.PrependNode, entry.Type);
Assert.Equal(RenderTreeEditType.PrependNode, entry.Type);
Assert.Equal(0, entry.NewTreeIndex);
},
entry => Assert.Equal(RenderTreeDiffEntryType.RemoveNode, entry.Type));
entry => Assert.Equal(RenderTreeEditType.RemoveNode, entry.Type));
}
[Fact]
@ -339,7 +339,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddComponent<FakeComponent>(123);
newTree.AddComponent<FakeComponent2>(123);
@ -350,10 +350,10 @@ namespace Microsoft.Blazor.Test
Assert.Collection(result,
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.PrependNode, entry.Type);
Assert.Equal(RenderTreeEditType.PrependNode, entry.Type);
Assert.Equal(0, entry.NewTreeIndex);
},
entry => Assert.Equal(RenderTreeDiffEntryType.RemoveNode, entry.Type));
entry => Assert.Equal(RenderTreeEditType.RemoveNode, entry.Type));
}
[Fact]
@ -362,7 +362,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.OpenElement(0, "My element");
oldTree.AddAttribute(1, "existing", "existing value");
oldTree.CloseElement();
@ -378,7 +378,7 @@ namespace Microsoft.Blazor.Test
Assert.Collection(result,
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.SetAttribute, entry.Type);
Assert.Equal(RenderTreeEditType.SetAttribute, entry.Type);
Assert.Equal(2, entry.NewTreeIndex);
});
}
@ -389,7 +389,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.OpenElement(0, "My element");
oldTree.AddAttribute(1, "will be removed", "will be removed value");
oldTree.AddAttribute(2, "will survive", "surviving value");
@ -405,7 +405,7 @@ namespace Microsoft.Blazor.Test
Assert.Collection(result,
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.RemoveAttribute, entry.Type);
Assert.Equal(RenderTreeEditType.RemoveAttribute, entry.Type);
Assert.Equal("will be removed", entry.RemovedAttributeName);
});
}
@ -416,7 +416,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.OpenElement(0, "My element");
oldTree.AddAttribute(1, "will remain", "will remain value");
oldTree.AddAttribute(2, "will change", "will change value");
@ -433,7 +433,7 @@ namespace Microsoft.Blazor.Test
Assert.Collection(result,
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.SetAttribute, entry.Type);
Assert.Equal(RenderTreeEditType.SetAttribute, entry.Type);
Assert.Equal(2, entry.NewTreeIndex);
});
}
@ -444,7 +444,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
UIEventHandler retainedHandler = _ => { };
UIEventHandler removedHandler = _ => { };
UIEventHandler addedHandler = _ => { };
@ -464,7 +464,7 @@ namespace Microsoft.Blazor.Test
Assert.Collection(result,
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.SetAttribute, entry.Type);
Assert.Equal(RenderTreeEditType.SetAttribute, entry.Type);
Assert.Equal(2, entry.NewTreeIndex);
});
}
@ -475,7 +475,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.OpenElement(0, "My element");
oldTree.AddAttribute(1, "oldname", "same value");
oldTree.CloseElement();
@ -490,12 +490,12 @@ namespace Microsoft.Blazor.Test
Assert.Collection(result,
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.SetAttribute, entry.Type);
Assert.Equal(RenderTreeEditType.SetAttribute, entry.Type);
Assert.Equal(1, entry.NewTreeIndex);
},
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.RemoveAttribute, entry.Type);
Assert.Equal(RenderTreeEditType.RemoveAttribute, entry.Type);
Assert.Equal("oldname", entry.RemovedAttributeName);
});
}
@ -506,7 +506,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.OpenElement(10, "root");
oldTree.OpenElement(11, "child");
oldTree.OpenElement(12, "grandchild");
@ -528,17 +528,17 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.StepIn, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.StepIn, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.StepIn, entry.Type),
entry => Assert.Equal(RenderTreeEditType.StepIn, entry.Type),
entry => Assert.Equal(RenderTreeEditType.StepIn, entry.Type),
entry => Assert.Equal(RenderTreeEditType.StepIn, entry.Type),
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.UpdateText, entry.Type);
Assert.Equal(RenderTreeEditType.UpdateText, entry.Type);
Assert.Equal(3, entry.NewTreeIndex);
},
entry => Assert.Equal(RenderTreeDiffEntryType.StepOut, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.StepOut, entry.Type),
entry => Assert.Equal(RenderTreeDiffEntryType.StepOut, entry.Type));
entry => Assert.Equal(RenderTreeEditType.StepOut, entry.Type),
entry => Assert.Equal(RenderTreeEditType.StepOut, entry.Type),
entry => Assert.Equal(RenderTreeEditType.StepOut, entry.Type));
}
[Fact]
@ -547,7 +547,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.OpenElement(10, "root");
oldTree.AddText(11, "Text that will change");
oldTree.OpenElement(12, "Subtree that will not change");
@ -571,13 +571,13 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.StepIn, entry.Type),
entry => Assert.Equal(RenderTreeEditType.StepIn, entry.Type),
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.UpdateText, entry.Type);
Assert.Equal(RenderTreeEditType.UpdateText, entry.Type);
Assert.Equal(1, entry.NewTreeIndex);
},
entry => Assert.Equal(RenderTreeDiffEntryType.StepOut, entry.Type));
entry => Assert.Equal(RenderTreeEditType.StepOut, entry.Type));
}
[Fact]
@ -586,7 +586,7 @@ namespace Microsoft.Blazor.Test
// Arrange
var oldTree = new RenderTreeBuilder(new FakeRenderer());
var newTree = new RenderTreeBuilder(new FakeRenderer());
var diff = new RenderTreeDiff();
var diff = new RenderTreeDiffComputer();
oldTree.AddText(10, "text1");
oldTree.AddText(11, "text2");
oldTree.AddText(12, "text3");
@ -601,10 +601,10 @@ namespace Microsoft.Blazor.Test
// Assert
Assert.Collection(result,
entry => Assert.Equal(RenderTreeDiffEntryType.Continue, entry.Type),
entry => Assert.Equal(RenderTreeEditType.Continue, entry.Type),
entry =>
{
Assert.Equal(RenderTreeDiffEntryType.UpdateText, entry.Type);
Assert.Equal(RenderTreeEditType.UpdateText, entry.Type);
Assert.Equal(1, entry.NewTreeIndex);
});
}