In RenderTreeFrame, use explicit [FieldOffset] to shrink the struct from 40 bytes to 28 bytes (in 32-bit mode) or 32 bytes (in 64-bit mode)

This commit is contained in:
Steve Sanderson 2018-02-04 23:23:34 +00:00
parent f1332919bc
commit aae72c8136
2 changed files with 75 additions and 45 deletions

View File

@ -1,6 +1,6 @@
import { System_String, System_Array, Pointer } from '../Platform/Platform';
import { platform } from '../Environment';
const renderTreeFrameStructLength = 40;
const renderTreeFrameStructLength = 28;
// To minimise GC pressure, instead of instantiating a JS object to represent each tree frame,
// we work in terms of pointers to the structs on the .NET heap, and use static functions that
@ -13,12 +13,12 @@ export function getTreeFramePtr(renderTreeEntries: System_Array<RenderTreeFrameP
export const renderTreeFrame = {
// The properties and memory layout must be kept in sync with the .NET equivalent in RenderTreeFrame.cs
frameType: (frame: RenderTreeFramePointer) => platform.readInt32Field(frame, 4) as FrameType,
elementName: (frame: RenderTreeFramePointer) => platform.readStringField(frame, 8),
descendantsEndIndex: (frame: RenderTreeFramePointer) => platform.readInt32Field(frame, 12) as FrameType,
descendantsEndIndex: (frame: RenderTreeFramePointer) => platform.readInt32Field(frame, 8) as FrameType,
componentId: (frame: RenderTreeFramePointer) => platform.readInt32Field(frame, 12),
elementName: (frame: RenderTreeFramePointer) => platform.readStringField(frame, 16),
textContent: (frame: RenderTreeFramePointer) => platform.readStringField(frame, 16),
attributeName: (frame: RenderTreeFramePointer) => platform.readStringField(frame, 20),
attributeName: (frame: RenderTreeFramePointer) => platform.readStringField(frame, 16),
attributeValue: (frame: RenderTreeFramePointer) => platform.readStringField(frame, 24),
componentId: (frame: RenderTreeFramePointer) => platform.readInt32Field(frame, 32),
};
export enum FrameType {

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@ -3,133 +3,163 @@
using Microsoft.AspNetCore.Blazor.Components;
using System;
using System.Runtime.InteropServices;
namespace Microsoft.AspNetCore.Blazor.RenderTree
{
// TODO: Consider coalescing properties of compatible types that don't need to be
// used simultaneously. For example, 'ElementName' and 'AttributeName' could be replaced
// by a single 'Name' property.
/// <summary>
/// Represents an entry in a tree of user interface (UI) items.
/// </summary>
[StructLayout(LayoutKind.Explicit)]
public struct RenderTreeFrame
{
// Note that the struct layout has to be valid in both 32-bit and 64-bit runtime platforms,
// which means that all reference-type fields need to take up 8 bytes (except for the last
// one, which will be sized as either 4 or 8 bytes depending on the runtime platform).
// This is not optimal for the Mono-WebAssembly case because that's always 32-bit so the
// reference-type fields could be reduced to 4 bytes each. We could use ifdefs to have
// different fields offsets for the 32 and 64 bit compile targets, but then we'd have the
// complexity of needing different binaries when loaded into Mono-WASM vs desktop.
// Eventually we might stop using this shared memory interop altogether (and would have to
// if running as a web worker) so for now to keep things simple, treat reference types as
// 8 bytes here.
// Common
[FieldOffset(0)] int _sequence;
[FieldOffset(4)] RenderTreeFrameType _frameType;
// RenderTreeFrameType.Element
[FieldOffset(8)] private int _elementDescendantsEndIndex;
[FieldOffset(16)] string _elementName;
// RenderTreeFrameType.Text
[FieldOffset(16)] private string _textContent;
// RenderTreeFrameType.Attribute
[FieldOffset(16)] private string _attributeName;
[FieldOffset(24)] private object _attributeValue;
// RenderTreeFrameType.Component
[FieldOffset(8)] private int _componentDescendantsEndIndex;
[FieldOffset(12)] private int _componentId;
[FieldOffset(16)] private Type _componentType;
[FieldOffset(24)] private IComponent _component;
/// <summary>
/// Gets the sequence number of the frame. Sequence numbers indicate the relative source
/// positions of the instructions that inserted the frames. Sequence numbers are only
/// comparable within the same sequence (typically, the same source method).
/// </summary>
public int Sequence { get; private set; }
public int Sequence => _sequence;
/// <summary>
/// Describes the type of this frame.
/// </summary>
public RenderTreeFrameType FrameType { get; private set; }
public RenderTreeFrameType FrameType => _frameType;
/// <summary>
/// If the <see cref="FrameType"/> property equals <see cref="RenderTreeFrameType.Element"/>,
/// gets a name representing the type of the element. Otherwise, the value is <see langword="null"/>.
/// </summary>
public string ElementName { get; private set; }
public string ElementName => _elementName;
/// <summary>
/// If the <see cref="FrameType"/> property equals <see cref="RenderTreeFrameType.Element"/>,
/// gets the index of the final descendant frame in the tree. The value is
/// zero if the frame is of a different type, or if it has not yet been closed.
/// </summary>
public int ElementDescendantsEndIndex { get; private set; }
public int ElementDescendantsEndIndex => _elementDescendantsEndIndex;
/// <summary>
/// If the <see cref="FrameType"/> property equals <see cref="RenderTreeFrameType.Text"/>,
/// gets the content of the text frame. Otherwise, the value is <see langword="null"/>.
/// </summary>
public string TextContent { get; private set; }
public string TextContent => _textContent;
/// <summary>
/// If the <see cref="FrameType"/> property equals <see cref="RenderTreeFrameType.Attribute"/>,
/// gets the attribute name. Otherwise, the value is <see langword="null"/>.
/// </summary>
public string AttributeName { get; private set; }
public string AttributeName => _attributeName;
/// <summary>
/// If the <see cref="FrameType"/> property equals <see cref="RenderTreeFrameType.Attribute"/>,
/// gets the attribute value. Otherwise, the value is <see langword="null"/>.
/// </summary>
public object AttributeValue { get; private set; }
public object AttributeValue => _attributeValue;
/// <summary>
/// If the <see cref="FrameType"/> property equals <see cref="RenderTreeFrameType.Component"/>,
/// gets the type of the child component.
/// </summary>
public Type ComponentType { get; private set; }
public Type ComponentType => _componentType;
/// <summary>
/// If the <see cref="FrameType"/> property equals <see cref="RenderTreeFrameType.Component"/>,
/// gets the child component instance identifier.
/// </summary>
public int ComponentId { get; private set; }
public int ComponentId => _componentId;
/// <summary>
/// If the <see cref="FrameType"/> property equals <see cref="RenderTreeFrameType.Component"/>,
/// gets the child component instance. Otherwise, the value is <see langword="null"/>.
/// </summary>
public IComponent Component { get; private set; }
public IComponent Component => _component;
internal static RenderTreeFrame Element(int sequence, string elementName) => new RenderTreeFrame
{
Sequence = sequence,
FrameType = RenderTreeFrameType.Element,
ElementName = elementName,
_sequence = sequence,
_frameType = RenderTreeFrameType.Element,
_elementName = elementName,
};
internal static RenderTreeFrame Text(int sequence, string textContent) => new RenderTreeFrame
{
Sequence = sequence,
FrameType = RenderTreeFrameType.Text,
TextContent = textContent ?? string.Empty,
_sequence = sequence,
_frameType = RenderTreeFrameType.Text,
_textContent = textContent ?? string.Empty,
};
internal static RenderTreeFrame Attribute(int sequence, string name, string value) => new RenderTreeFrame
{
Sequence = sequence,
FrameType = RenderTreeFrameType.Attribute,
AttributeName = name,
AttributeValue = value
_sequence = sequence,
_frameType = RenderTreeFrameType.Attribute,
_attributeName = name,
_attributeValue = value
};
internal static RenderTreeFrame Attribute(int sequence, string name, UIEventHandler value) => new RenderTreeFrame
{
Sequence = sequence,
FrameType = RenderTreeFrameType.Attribute,
AttributeName = name,
AttributeValue = value
_sequence = sequence,
_frameType = RenderTreeFrameType.Attribute,
_attributeName = name,
_attributeValue = value
};
internal static RenderTreeFrame Attribute(int sequence, string name, object value) => new RenderTreeFrame
{
Sequence = sequence,
FrameType = RenderTreeFrameType.Attribute,
AttributeName = name,
AttributeValue = value
_sequence = sequence,
_frameType = RenderTreeFrameType.Attribute,
_attributeName = name,
_attributeValue = value
};
internal static RenderTreeFrame ChildComponent<T>(int sequence) where T: IComponent => new RenderTreeFrame
internal static RenderTreeFrame ChildComponent<T>(int sequence) where T : IComponent => new RenderTreeFrame
{
Sequence = sequence,
FrameType = RenderTreeFrameType.Component,
ComponentType = typeof(T)
_sequence = sequence,
_frameType = RenderTreeFrameType.Component,
_componentType = typeof(T)
};
internal void CloseElement(int descendantsEndIndex)
{
ElementDescendantsEndIndex = descendantsEndIndex;
_elementDescendantsEndIndex = descendantsEndIndex;
}
internal void SetChildComponentInstance(int componentId, IComponent component)
{
ComponentId = componentId;
Component = component;
_componentId = componentId;
_component = component;
}
internal void SetSequence(int sequence)
@ -137,7 +167,7 @@ namespace Microsoft.AspNetCore.Blazor.RenderTree
// This is only used when appending attribute frames, because helpers such as @onclick
// need to construct the attribute frame in a context where they don't know the sequence
// number, so we assign it later
Sequence = sequence;
_sequence = sequence;
}
}
}