Remove unnecessary use of generics in listeners

This commit is contained in:
Stephen Halter 2015-08-20 11:50:38 -07:00
parent 803ec38073
commit a9b8cfa582
9 changed files with 33 additions and 34 deletions

View File

@ -11,10 +11,9 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// <summary>
/// Base class for listeners in Kestrel. Listens for incoming connections
/// </summary>
/// <typeparam name="T">Type of socket used by this listener</typeparam>
public abstract class Listener<T> : ListenerContext, IListener where T : UvStreamHandle
public abstract class Listener : ListenerContext, IListener
{
protected T ListenSocket { get; private set; }
protected UvStreamHandle ListenSocket { get; private set; }
protected static void ConnectionCallback(UvStreamHandle stream, int status, Exception error, object state)
{
@ -24,7 +23,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
}
else
{
((Listener<T>)state).OnConnection((T)stream, status);
((Listener)state).OnConnection(stream, status);
}
}
@ -62,16 +61,16 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// <summary>
/// Creates the socket used to listen for incoming connections
/// </summary>
protected abstract T CreateListenSocket(string host, int port);
protected abstract UvStreamHandle CreateListenSocket(string host, int port);
/// <summary>
/// Handles an incoming connection
/// </summary>
/// <param name="listenSocket">Socket being used to listen on</param>
/// <param name="status">Connection status</param>
protected abstract void OnConnection(T listenSocket, int status);
protected abstract void OnConnection(UvStreamHandle listenSocket, int status);
protected virtual void DispatchConnection(T socket)
protected virtual void DispatchConnection(UvStreamHandle socket)
{
var connection = new Connection(this, socket);
connection.Start();

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@ -13,7 +13,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// A primary listener waits for incoming connections on a specified socket. Incoming
/// connections may be passed to a secondary listener to handle.
/// </summary>
abstract public class ListenerPrimary<T> : Listener<T>, IListenerPrimary where T : UvStreamHandle
abstract public class ListenerPrimary : Listener, IListenerPrimary
{
UvPipeHandle ListenPipe { get; set; }
@ -65,7 +65,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
_dispatchPipes.Add(dispatchPipe);
}
protected override void DispatchConnection(T socket)
protected override void DispatchConnection(UvStreamHandle socket)
{
var index = _dispatchIndex++ % (_dispatchPipes.Count + 1);
if (index == _dispatchPipes.Count)
@ -84,7 +84,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
(write2, status, error, state) =>
{
write2.Dispose();
((T)state).Dispose();
((UvStreamHandle)state).Dispose();
},
socket);
}

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@ -13,7 +13,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// A secondary listener is delegated requests from a primary listener via a named pipe or
/// UNIX domain socket.
/// </summary>
public abstract class ListenerSecondary<T> : ListenerContext, IListenerSecondary where T : UvStreamHandle
public abstract class ListenerSecondary : ListenerContext, IListenerSecondary
{
UvPipeHandle DispatchPipe { get; set; }
@ -108,7 +108,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// <summary>
/// Creates a socket which can be used to accept an incoming connection
/// </summary>
protected abstract T CreateAcceptSocket();
protected abstract UvStreamHandle CreateAcceptSocket();
public void Dispose()
{

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@ -7,9 +7,9 @@ using Microsoft.AspNet.Server.Kestrel.Networking;
namespace Microsoft.AspNet.Server.Kestrel.Http
{
/// <summary>
/// Implementation of <see cref="Listener{T}"/> that uses UNIX domain sockets as its transport.
/// Implementation of <see cref="Listener"/> that uses UNIX domain sockets as its transport.
/// </summary>
public class PipeListener : Listener<UvPipeHandle>
public class PipeListener : Listener
{
public PipeListener(IMemoryPool memory) : base(memory)
{
@ -18,7 +18,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// <summary>
/// Creates the socket used to listen for incoming connections
/// </summary>
protected override UvPipeHandle CreateListenSocket(string host, int port)
protected override UvStreamHandle CreateListenSocket(string host, int port)
{
var socket = new UvPipeHandle();
socket.Init(Thread.Loop, false);
@ -32,7 +32,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// </summary>
/// <param name="listenSocket">Socket being used to listen on</param>
/// <param name="status">Connection status</param>
protected override void OnConnection(UvPipeHandle listenSocket, int status)
protected override void OnConnection(UvStreamHandle listenSocket, int status)
{
var acceptSocket = new UvPipeHandle();
acceptSocket.Init(Thread.Loop, false);

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@ -7,9 +7,9 @@ using Microsoft.AspNet.Server.Kestrel.Networking;
namespace Microsoft.AspNet.Server.Kestrel.Http
{
/// <summary>
/// An implementation of <see cref="ListenerPrimary{T}"/> using UNIX sockets.
/// An implementation of <see cref="ListenerPrimary"/> using UNIX sockets.
/// </summary>
public class PipeListenerPrimary : ListenerPrimary<UvPipeHandle>
public class PipeListenerPrimary : ListenerPrimary
{
public PipeListenerPrimary(IMemoryPool memory) : base(memory)
{
@ -18,7 +18,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// <summary>
/// Creates the socket used to listen for incoming connections
/// </summary>
protected override UvPipeHandle CreateListenSocket(string host, int port)
protected override UvStreamHandle CreateListenSocket(string host, int port)
{
var socket = new UvPipeHandle();
socket.Init(Thread.Loop, false);
@ -32,7 +32,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// </summary>
/// <param name="listenSocket">Socket being used to listen on</param>
/// <param name="status">Connection status</param>
protected override void OnConnection(UvPipeHandle listenSocket, int status)
protected override void OnConnection(UvStreamHandle listenSocket, int status)
{
var acceptSocket = new UvPipeHandle();
acceptSocket.Init(Thread.Loop, false);

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@ -6,9 +6,9 @@ using Microsoft.AspNet.Server.Kestrel.Networking;
namespace Microsoft.AspNet.Server.Kestrel.Http
{
/// <summary>
/// An implementation of <see cref="ListenerSecondary{T}"/> using UNIX sockets.
/// An implementation of <see cref="ListenerSecondary"/> using UNIX sockets.
/// </summary>
public class PipeListenerSecondary : ListenerSecondary<UvPipeHandle>
public class PipeListenerSecondary : ListenerSecondary
{
public PipeListenerSecondary(IMemoryPool memory) : base(memory)
{
@ -17,7 +17,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// <summary>
/// Creates a socket which can be used to accept an incoming connection
/// </summary>
protected override UvPipeHandle CreateAcceptSocket()
protected override UvStreamHandle CreateAcceptSocket()
{
var acceptSocket = new UvPipeHandle();
acceptSocket.Init(Thread.Loop, false);

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@ -8,9 +8,9 @@ using Microsoft.AspNet.Server.Kestrel.Networking;
namespace Microsoft.AspNet.Server.Kestrel.Http
{
/// <summary>
/// Implementation of <see cref="Listener{T}"/> that uses TCP sockets as its transport.
/// Implementation of <see cref="Listener"/> that uses TCP sockets as its transport.
/// </summary>
public class TcpListener : Listener<UvTcpHandle>
public class TcpListener : Listener
{
public TcpListener(IMemoryPool memory) : base(memory)
{
@ -19,7 +19,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// <summary>
/// Creates the socket used to listen for incoming connections
/// </summary>
protected override UvTcpHandle CreateListenSocket(string host, int port)
protected override UvStreamHandle CreateListenSocket(string host, int port)
{
var socket = new UvTcpHandle();
socket.Init(Thread.Loop, Thread.QueueCloseHandle);
@ -33,7 +33,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// </summary>
/// <param name="listenSocket">Socket being used to listen on</param>
/// <param name="status">Connection status</param>
protected override void OnConnection(UvTcpHandle listenSocket, int status)
protected override void OnConnection(UvStreamHandle listenSocket, int status)
{
var acceptSocket = new UvTcpHandle();
acceptSocket.Init(Thread.Loop, Thread.QueueCloseHandle);

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@ -8,9 +8,9 @@ using Microsoft.AspNet.Server.Kestrel.Networking;
namespace Microsoft.AspNet.Server.Kestrel.Http
{
/// <summary>
/// An implementation of <see cref="ListenerPrimary{T}"/> using TCP sockets.
/// An implementation of <see cref="ListenerPrimary"/> using TCP sockets.
/// </summary>
public class TcpListenerPrimary : ListenerPrimary<UvTcpHandle>
public class TcpListenerPrimary : ListenerPrimary
{
public TcpListenerPrimary(IMemoryPool memory) : base(memory)
{
@ -19,7 +19,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// <summary>
/// Creates the socket used to listen for incoming connections
/// </summary>
protected override UvTcpHandle CreateListenSocket(string host, int port)
protected override UvStreamHandle CreateListenSocket(string host, int port)
{
var socket = new UvTcpHandle();
socket.Init(Thread.Loop, Thread.QueueCloseHandle);
@ -33,7 +33,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// </summary>
/// <param name="listenSocket">Socket being used to listen on</param>
/// <param name="status">Connection status</param>
protected override void OnConnection(UvTcpHandle listenSocket, int status)
protected override void OnConnection(UvStreamHandle listenSocket, int status)
{
var acceptSocket = new UvTcpHandle();
acceptSocket.Init(Thread.Loop, Thread.QueueCloseHandle);

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@ -6,9 +6,9 @@ using Microsoft.AspNet.Server.Kestrel.Networking;
namespace Microsoft.AspNet.Server.Kestrel.Http
{
/// <summary>
/// An implementation of <see cref="ListenerSecondary{T}"/> using TCP sockets.
/// An implementation of <see cref="ListenerSecondary"/> using TCP sockets.
/// </summary>
public class TcpListenerSecondary : ListenerSecondary<UvTcpHandle>
public class TcpListenerSecondary : ListenerSecondary
{
public TcpListenerSecondary(IMemoryPool memory) : base(memory)
{
@ -17,7 +17,7 @@ namespace Microsoft.AspNet.Server.Kestrel.Http
/// <summary>
/// Creates a socket which can be used to accept an incoming connection
/// </summary>
protected override UvTcpHandle CreateAcceptSocket()
protected override UvStreamHandle CreateAcceptSocket()
{
var acceptSocket = new UvTcpHandle();
acceptSocket.Init(Thread.Loop, Thread.QueueCloseHandle);