diff --git a/src/Microsoft.AspNetCore.Http.Connections/Internal/Transports/WebSocketsTransport.cs b/src/Microsoft.AspNetCore.Http.Connections/Internal/Transports/WebSocketsTransport.cs index 0442ae6a5f..b3c7126834 100644 --- a/src/Microsoft.AspNetCore.Http.Connections/Internal/Transports/WebSocketsTransport.cs +++ b/src/Microsoft.AspNetCore.Http.Connections/Internal/Transports/WebSocketsTransport.cs @@ -143,7 +143,7 @@ namespace Microsoft.AspNetCore.Http.Connections.Internal.Transports while (true) { #if NETCOREAPP2_1 -// Do a 0 byte read so that idle connections don't allocate a buffer when waiting for a read + // Do a 0 byte read so that idle connections don't allocate a buffer when waiting for a read var result = await socket.ReceiveAsync(Memory.Empty, CancellationToken.None); if (result.MessageType == WebSocketMessageType.Close) @@ -154,7 +154,7 @@ namespace Microsoft.AspNetCore.Http.Connections.Internal.Transports var memory = _application.Output.GetMemory(); #if NETCOREAPP2_1 -// Because we checked the CloseStatus from the 0 byte read above, we don't need to check again after reading + // Because we checked the CloseStatus from the 0 byte read above, we don't need to check again after reading var receiveResult = await socket.ReceiveAsync(memory, CancellationToken.None); #else var isArray = MemoryMarshal.TryGetArray(memory, out var arraySegment);