diff --git a/src/Microsoft.Blazor/RenderTree/ArrayBuilder.cs b/src/Microsoft.Blazor/RenderTree/ArrayBuilder.cs index b07445d878..d46bb5648d 100644 --- a/src/Microsoft.Blazor/RenderTree/ArrayBuilder.cs +++ b/src/Microsoft.Blazor/RenderTree/ArrayBuilder.cs @@ -45,8 +45,8 @@ namespace Microsoft.Blazor.RenderTree /// Appends a new item, automatically resizing the underlying array if necessary. /// /// The item to append. - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Append(T item) + [MethodImpl(MethodImplOptions.AggressiveInlining)] // Just like System.Collections.Generic.List + public void Append(in T item) { if (_itemsInUse == _items.Length) { diff --git a/src/Microsoft.Blazor/RenderTree/RenderTreeBuilder.cs b/src/Microsoft.Blazor/RenderTree/RenderTreeBuilder.cs index 22327e818d..e823fae230 100644 --- a/src/Microsoft.Blazor/RenderTree/RenderTreeBuilder.cs +++ b/src/Microsoft.Blazor/RenderTree/RenderTreeBuilder.cs @@ -159,7 +159,7 @@ namespace Microsoft.Blazor.RenderTree public ArrayRange GetNodes() => _entries.ToRange(); - private void Append(RenderTreeNode node) + private void Append(in RenderTreeNode node) { _entries.Append(node); diff --git a/src/Microsoft.Blazor/RenderTree/RenderTreeDiffComputer.cs b/src/Microsoft.Blazor/RenderTree/RenderTreeDiffComputer.cs index 0ea51a3f37..2a3694d1ea 100644 --- a/src/Microsoft.Blazor/RenderTree/RenderTreeDiffComputer.cs +++ b/src/Microsoft.Blazor/RenderTree/RenderTreeDiffComputer.cs @@ -286,7 +286,7 @@ namespace Microsoft.Blazor.RenderTree return index; } - private void Append(RenderTreeEdit entry) + private void Append(in RenderTreeEdit entry) { if (entry.Type == RenderTreeEditType.StepOut) {