Temporary workaround for #261. Still need a proper fix.
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@ -82,12 +82,27 @@ namespace Microsoft.AspNetCore.Blazor.Cli.Server
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private static string FindClientBinDir(string clientAppSourceRoot)
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private static string FindClientBinDir(string clientAppSourceRoot)
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{
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{
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// Our CI scripts will use Release
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// As a temporary workaround for https://github.com/aspnet/Blazor/issues/261,
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#if DEBUG
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// disallow the scenario where there is both a Debug *and* a Release dir.
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var binDir = Path.Combine(clientAppSourceRoot, "bin", "Debug");
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// Only allow there to be one, and that's the one we pick.
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#else
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var debugDirPath = Path.Combine(clientAppSourceRoot, "bin", "Debug");
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var binDir = Path.Combine(clientAppSourceRoot, "bin", "Release");
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var releaseDirPath = Path.Combine(clientAppSourceRoot, "bin", "Release");
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#endif
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var debugDirExists = Directory.Exists(debugDirPath);
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var releaseDirExists = Directory.Exists(releaseDirPath);
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if (debugDirExists && releaseDirExists)
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{
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throw new InvalidOperationException($"Cannot identify unique bin directory for Blazor app. " +
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$"Found both '{debugDirPath}' and '{releaseDirPath}'. Ensure that only one is present on " +
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$"disk. This is a temporary limitation (see https://github.com/aspnet/Blazor/issues/261).");
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}
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if (!(debugDirExists || releaseDirExists))
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{
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throw new InvalidOperationException($"Cannot find bin directory for Blazor app. " +
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$"Neither '{debugDirPath}' nor '{releaseDirPath}' exists on disk. Make sure the project has been built.");
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}
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var binDir = debugDirExists ? debugDirPath : releaseDirPath;
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var subdirectories = Directory.GetDirectories(binDir);
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var subdirectories = Directory.GetDirectories(binDir);
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if (subdirectories.Length != 1)
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if (subdirectories.Length != 1)
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