Switch file headers to the MIT license
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Collections.Immutable;
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using Microsoft.CodeAnalysis;
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using Microsoft.CodeAnalysis;
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Collections.Generic;
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using System.Linq;
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using Microsoft.CodeAnalysis;
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using Xunit.Sdk;
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Collections.Generic;
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using System.Collections.Immutable;
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Collections.Generic;
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using System.IO;
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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