Revert changes to CSharpDesignTimeHelpersVisitor.
Without the initial code tree acceptance you end up stack overflowing. Also removed a validation check that ensures that there's always a base type (not true).
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@ -42,7 +42,7 @@ namespace Microsoft.AspNet.Razor.Generator.Compiler.CSharp
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new CSharpHelperVisitor(writer, Context).Accept(Tree.Chunks);
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new CSharpTypeMemberVisitor(writer, Context).Accept(Tree.Chunks);
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new CSharpDesignTimeHelpersVisitor(writer, Context).Accept(Tree.Chunks);
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new CSharpDesignTimeHelpersVisitor(writer, Context).AcceptTree(Tree);
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// TODO: resolve variable declarations
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@ -14,7 +14,7 @@ namespace Microsoft.AspNet.Razor.Generator.Compiler.CSharp
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_context = context;
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}
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public override void Accept(System.Collections.Generic.IList<Chunk> chunks)
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public void AcceptTree(CodeTree tree)
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{
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if (_context.Host.DesignTimeMode)
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{
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@ -22,7 +22,7 @@ namespace Microsoft.AspNet.Razor.Generator.Compiler.CSharp
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{
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using (_writer.BuildDisableWarningScope())
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{
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Accept(chunks);
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Accept(tree.Chunks);
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}
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}
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}
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@ -5,7 +5,7 @@ namespace Microsoft.AspNet.Razor.Generator.Compiler
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{
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public abstract class ChunkVisitor : IChunkVisitor
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{
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public virtual void Accept(IList<Chunk> chunks)
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public void Accept(IList<Chunk> chunks)
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{
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if (chunks == null)
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{
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@ -114,7 +114,6 @@ namespace Microsoft.AspNet.Razor.Test.Generator
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private static void ValidateCodeTreeContainsAll(string codeTreeCode, string codeDOMCode, string regex)
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{
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var matches = Regex.Matches(codeDOMCode, regex);
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Assert.NotEmpty(matches);
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for (int i = 0; i < matches.Count; i++)
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{
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