Small fixes (#21982)
* Restore default "/bl" setting if `$BinaryLog` nits: - remove extra configure-toolset.ps1|sh imports - remove duplicate `/v:$verbosity` addition to `msbuild` command line from build.sh * Correct the feeds to match latest recommendations
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@ -2,14 +2,12 @@
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<configuration>
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<packageSources>
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<clear />
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<add key="dotnet-core" value="https://dotnetfeed.blob.core.windows.net/dotnet-core/index.json" />
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<add key="dotnet-eng" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet-eng/nuget/v3/index.json" />
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<add key="dotnet-tools" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet-tools/nuget/v3/index.json" />
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<add key="dotnet5" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet5/nuget/v3/index.json" />
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<add key="dotnet5-transport" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet5-transport/nuget/v3/index.json" />
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<add key="roslyn" value="https://dotnet.myget.org/F/roslyn/api/v3/index.json" />
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<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
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<add key="aspnetcore-dev" value="https://dotnet.myget.org/F/aspnetcore-dev/api/v3/index.json" />
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<add key="aspnetcore-tools" value="https://dotnet.myget.org/F/aspnetcore-tools/api/v3/index.json" />
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<add key="roslyn-tools" value="https://dotnet.myget.org/F/roslyn-tools/api/v3/index.json" />
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<!-- Used for the SiteExtension 3.1 bits that are included in the 5.0 build -->
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<add key="dotnet31-transport" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet3.1-transport/nuget/v3/index.json" />
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20
build.ps1
20
build.ps1
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@ -253,9 +253,7 @@ $RunRestore = if ($NoRestore) { $false }
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# Target selection
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$MSBuildArguments += "/p:Restore=$RunRestore"
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$MSBuildArguments += "/p:Build=$RunBuild"
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if (-not $RunBuild) {
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$MSBuildArguments += "/p:NoBuild=true"
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}
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if (-not $RunBuild) { $MSBuildArguments += "/p:NoBuild=true" }
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$MSBuildArguments += "/p:Pack=$Pack"
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$MSBuildArguments += "/p:Test=$Test"
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$MSBuildArguments += "/p:Sign=$Sign"
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@ -364,18 +362,20 @@ Remove-Item variable:global:_MSBuildExe -ea Ignore
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# Import Arcade
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. "$PSScriptRoot/eng/common/tools.ps1"
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# Add default .binlog location if not already on the command line. tools.ps1 does not handle this; it just checks
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# $BinaryLog, $CI and $ExcludeCIBinarylog values for an error case. But tools.ps1 provides a nice function to help.
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if ($BinaryLog) {
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$bl = GetMSBuildBinaryLogCommandLineArgument($MSBuildArguments)
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if (-not $bl) {
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$MSBuildArguments += "/bl:" + (Join-Path $LogDir "Build.binlog")
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}
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}
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# Capture MSBuild crash logs
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$env:MSBUILDDEBUGPATH = $LogDir
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$local:exit_code = $null
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try {
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# Import custom tools configuration, if present in the repo.
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# Note: Import in global scope so that the script set top-level variables without qualification.
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$configureToolsetScript = Join-Path $EngRoot "configure-toolset.ps1"
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if (Test-Path $configureToolsetScript) {
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. $configureToolsetScript
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}
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# Set this global property so Arcade will always initialize the toolset. The error message you get when you build on a clean machine
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# with -norestore is not obvious about what to do to fix it. As initialization takes very little time, we think always initializing
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# the toolset is a better default behavior.
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26
build.sh
26
build.sh
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@ -288,10 +288,6 @@ if [ -z "$configuration" ]; then
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fi
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msbuild_args[${#msbuild_args[*]}]="-p:Configuration=$configuration"
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# Set verbosity
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echo "Setting msbuild verbosity to $verbosity"
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msbuild_args[${#msbuild_args[*]}]="-verbosity:$verbosity"
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# Set up additional runtime args
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toolset_build_args=()
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if [ ! -z "$dotnet_runtime_source_feed$dotnet_runtime_source_feed_key" ]; then
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@ -328,15 +324,25 @@ fi
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# Import Arcade
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. "$DIR/eng/common/tools.sh"
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# Add default .binlog location if not already on the command line. tools.sh does not handle this; it just checks
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# $binary_log, $ci and $exclude_ci_binary_log values for an error case.
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if [[ "$binary_log" == true ]]; then
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found=false
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for arg in "${msbuild_args[@]}"; do
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opt="$(echo "${arg/#--/-}" | awk '{print tolower($0)}')"
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if [[ "$opt" == [-/]bl:* || "$opt" == [-/]binarylogger:* ]]; then
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found=true
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break
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fi
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done
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if [[ "$found" == false ]]; then
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msbuild_args[${#msbuild_args[*]}]="/bl:$log_dir/Build.binlog"
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fi
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fi
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# Capture MSBuild crash logs
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export MSBUILDDEBUGPATH="$log_dir"
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# Import custom tools configuration, if present in the repo.
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configure_toolset_script="$eng_root/configure-toolset.sh"
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if [[ -a "$configure_toolset_script" ]]; then
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. "$configure_toolset_script"
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fi
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# Set this global property so Arcade will always initialize the toolset. The error message you get when you build on a clean machine
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# with -norestore is not obvious about what to do to fix it. As initialization takes very little time, we think always initializing
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# the toolset is a better default behavior.
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